Boat pawns
Pick a colour and place your boat at Launch Dock. The first player is whoever last saw a fish jump.

Wopelunari is an independent fishing tabletop game concept. It is an unaffiliated fan-made concept inspired by Big Bass Bonanza.
Big Bass Bonanza: The Tabletop Trail turns every roll into a fishing story. Travel the lagoon, build your tackle hand, reel in rare catches and sprint for the Trophy Dock.
Players pilot a tiny boat around a living lake board. Every route space changes the next choice: buy a lure, draw a weather card, attempt a cast or take the scenic long way for a trophy fish.
Deal two Lure cards to each player, place your boat at Launch Dock, shuffle the Catch and Weather decks, then place the Trophy Bass face-up at the far end of the lake.
Pick a colour and place your boat at Launch Dock. The first player is whoever last saw a fish jump.
Match lure colour and depth to the water space. A clever tackle choice can beat a lucky roll.
Every successful cast earns a catch. Keep small fish for points or release them for a future boost.
Storms, sunlight and moving tides rewrite the board. Read the water before making a long cast.
The hex-tile lake is not a property grid. It is a fishing map: each branch offers a different rhythm, risk and reward. You may race straight to the Trophy Dock, but only a well-built tackle hand can land the final bass.

A turn stays fast because everyone is watching the same water. Keep the decision meaningful, then keep the story moving.
Move 1–3 spaces. Exact movement matters near current and storm tiles.
Check the symbol on your new space: calm, reeds, current or weather.
Play one lure from your hand, or keep it for the bigger opportunity ahead.
Flip a Catch card. Matching lure icons improve the catch and its score.
Bank points, release for a bonus, then pass the tide die to the next angler.
Build a hand that can handle calm water, hidden reeds and sudden weather. Cards are easy to read, but the combinations reward a little planning.

Once per round, move through one reed space without drawing a Weather card. A good scout does not waste the early light.

Keep it only if your boat reaches Trophy Dock with two matching lure icons. Worth 12 points and a seat at the winner’s table.

Match this warm-water lure to a coral tile to re-roll a failed cast. One bit of shine can change a whole round.

These cards give the board its Monopoly-style surprises without stopping the fishing. Task cards stay in front of you until you complete the objective. Bonus cards are played once at the exact moment they help most.


Land any Catch while your boat is on a Current tile. You may take the long route or set the task aside for later.
Play after a failed cast. Discard one Lure card and draw two fresh cards from the tackle deck.
Release a Silver Perch and finish the round beside a Reed Bed. The lake remembers a careful angler.
Play when another boat drifts backwards. Move your boat one space in the same direction instead.


Scatter cards are the board’s big shared moment. When any player reveals their third Scatter Catch, pause the round: all boats drift one space toward open water, each angler draws one new Lure card and the active player may attempt a bonus cast.
The winner is the player with the most Trophy Points after the Golden Bass finale. Points come from smart catches, card combinations and a little nerve at Trophy Dock.
| Catch | How to bank it | Points |
|---|---|---|
| Silver Perch | Any calm or reed space | 2 |
| River Bream | Match one lure icon | 4 |
| Storm Trout | Land during Weather effect | 6 |
| Golden Bass | Trophy Dock finale | 12 |

Do not sprint to the final tile empty-handed. The Golden Bass asks for a matching lure pair, a calm enough lake and the courage to spend the card you had been saving all game.
Start at the dockNo. The game uses fishing flavour, not real technical rules. Every symbol is explained on the board and cards.
It has a board path and shared events, but no property buying. You are balancing route choice, tackle cards and catch scoring.
Weather Cards, current spaces and the three-Scatter ripple all move players or refresh the available tackle.
There is no single answer. Head for reeds if you want cards, current tiles if you want movement, or calm water if your hand already has a good lure.